Monday 2 February 2015

[Z332.Ebook] Download PDF Advanced RenderMan: Creating CGI for Motion Pictures (The Morgan Kaufmann Series in Computer Graphics), by Anthony A. Apodaca, Larry Gritz

Download PDF Advanced RenderMan: Creating CGI for Motion Pictures (The Morgan Kaufmann Series in Computer Graphics), by Anthony A. Apodaca, Larry Gritz

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Advanced RenderMan: Creating CGI for Motion Pictures (The Morgan Kaufmann Series in Computer Graphics), by Anthony A. Apodaca, Larry Gritz

Advanced RenderMan: Creating CGI for Motion Pictures (The Morgan Kaufmann Series in Computer Graphics), by Anthony A. Apodaca, Larry Gritz



Advanced RenderMan: Creating CGI for Motion Pictures (The Morgan Kaufmann Series in Computer Graphics), by Anthony A. Apodaca, Larry Gritz

Download PDF Advanced RenderMan: Creating CGI for Motion Pictures (The Morgan Kaufmann Series in Computer Graphics), by Anthony A. Apodaca, Larry Gritz

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Advanced RenderMan: Creating CGI for Motion Pictures (The Morgan Kaufmann Series in Computer Graphics), by Anthony A. Apodaca, Larry Gritz

Advanced RenderMan: Creating CGI for Motion Pictures is precisely what you and other RenderMan users are dying for. Written by the world's foremost RenderMan experts, it offers thoroughly updated coverage of the standard while moving beyond the scope of the original RenderMan Companion to provide in-depth information on dozens of advanced topics. Both a reference and a tutorial, this book will quickly prove indispensable, whether you're a technical director, graphics programmer, modeler, animator, or hobbyist.

Explore the Power of RenderMan

  • Use the entire range of geometric primitives supported by RenderMan.
  • Understand how and when to use procedural primitives and level of detail.
  • Master every nuance of the Shading Language.
  • Write detailed procedural shaders using texture, displacement, pattern generation, and custom reflection models.
  • Write shaders for special effects relating to volumes, custom lighting, and non-photorealistic media.
  • Use antialiasing to ensure that your shaders are free of artifacts.
  • Minimize the expense of rendering scenes by optimizing input.

Other Features from Advanced RenderMan

  • Offers expert advice and instruction applicable to any RenderMan-compliant renderer.
  • Filled with technical illustrations and many full-color representations of effects supported by the RenderMan standard.
  • Includes a chapter reviewing key math and computer graphics concepts.

  • Sales Rank: #1639354 in Books
  • Brand: Brand: Morgan Kaufmann
  • Published on: 1999-12-22
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.70" h x 1.71" w x 7.89" l, 2.11 pounds
  • Binding: Paperback
  • 560 pages
Features
  • Used Book in Good Condition

Amazon.com Review
More powerful and inspiring than the superheroes it moves on the big screen, the RenderMan 3-D graphics engine pushes animation toward the photorealistic as anyone who has seen A Bug's Life, The Iron Giant, or the Toy Story can attest.Advanced RenderMan, written by two long-time employees of Pixar Animation and early participants who helped define the RenderMan standard, is a clear, concise, and technical exploration of this computer graphics and animation rendering tool.

The first section introduces RenderMan, computer graphics concepts, and mathematics, followed by a section on "Scene Description." This includes chapters on "Describing Models and Scenes in RenderMan" and "Handling Complexity in Photorealistic Scenes."

Sections 3 and 4, "Shading," and "Tricks of the Trade" supply the meat of the book and make it worth the cost of admission. These sections include examples and insight from not only a technical perspective but also a cinematic one. The chapter "Storytelling Through Lighting" should be required reading for beginning computer animation artists.

There are numerous color plates, including some rendering tests from Toy Story. These show the same scene (Andy's room) using different lighting and color palettes, each suggesting a different time of day.

Given the difficulty of the book's subject, 3-D artists or animators with limited technical chops, amateurs, or hobbyists might be better served by something more general. This is, however, an outstanding reference for CG technical directors or anyone with experience in graphics and 3-D programming. It is filled with coding examples used to create RenderMan shaders and case studies citing which techniques were used to create a specific look in, for example, Toy Story or A Bug's Life.

The book has no accompanying CD-ROM, but the publisher maintains a Web site from which code snippets and examples can be downloaded. At first, this may seem inconvenient and merely a way to cut production costs, but it's actually an excellent way to keep the examples current. The field of computer graphics and animation is moving at the speed of light, and the examples and tutorials must move with it. But have no fear--RenderMan is here. --Mike Caputo

From the Back Cover
Advanced RenderMan: Creating CGI for Motion Pictures is precisely what you and other RenderMan users are dying for. Written by the world's foremost RenderMan experts, it offers thoroughly updated coverage of the standard while moving beyond the scope of the original RenderMan Companion to provide in-depth information on dozens of advanced topics. Both a reference and a tutorial, this book will quickly prove indispensable, whether you're a technical director, graphics programmer, modeler, animator, or hobbyist.

Explore the Power of RenderMan:

*Use the entire range of geometric primitives supported by RenderMan

*Understand how and when to use procedural primitives and level of detail

*Master every nuance of the Shading Language

*Write detailed procedural shaders using texture, displacement, pattern generation, and custom reflection models

*Write shaders for special effects relating to volumes, custom lighting, and non-photorealistic media

*Use antialiasing to ensure that your shaders are free of artifacts

*Minimize the expense of rendering scenes by optimizing input

Other Features from Advanced RenderMan:

Offers expert advice and instruction applicable to any RenderMan-compliant renderer

*Filled with technical illustrations and many full-color representations of effects supported by the RenderMan standard

*Includes a chapter reviewing key math and computer graphics concepts

About the Author
Tony Apodaca is Director of Graphics R&D at Pixar Animation Studios, co-creator of the RenderMan Specification, and lead engineer of the PhotoRealistic RenderMan. His film credits include Tin Toy, Knick-knack, Toy Story, and A Bug’s Life. In 1993, Tony and five other engineers received a Scientific and Technical Academy Award from the Academy of Motion Picture Arts and Sciences for work on PhotoRealistic RenderMan.

Larry Gritz is a co-founder of Exluna, www.exluna.com, part of Nvidia, where he is a co-designer and the current technical lead of the Entropy renderer. Prior to joining Exluna, Larry was the head of the rendering research group at Pixar Animation Studios and editor of the RenderMan Interface 3.2 Specification, as well as serving as a lighting and shading TD on film and commercial projects. His film credits include Toy Story, A Bug's Life, Toy Story 2, and Monsters, Inc. Larry has a B.S. degree from Cornell University and M.S. and Ph.D. degrees from the George Washington University. Prior to joining Pixar in early 1995, Larry was the original creator of BMRT. Larry's research interests include global illumination, shading languages and systems, and rendering of hideously complex scenes.

Most helpful customer reviews

0 of 0 people found the following review helpful.
Timeless Rendering and Geometry Reference, Especially for Students.
By Garman H
Still an excellent reference on shader writing and Renderman. Now that other rendering softwares have become more popular in large studios (Arnold/V-Ray) you'd think this book might be outdated. But not so. The first few chapters on the concepts and math behind geometry, and the math about how shaders (any shader) works is still worth having this as a rendering reference.

0 of 0 people found the following review helpful.
Four Stars
By In Hindsight
This read should help me understand CGI.
Thank You!

0 of 0 people found the following review helpful.
Great info and renders
By Ryan
Great photos, descriptions, and complete RSL code to better understand pixar

See all 13 customer reviews...

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